The Magic Garden * My First Exercise Program - Video Game

Evolving Play • Waverley 2024


    MY FIRST EXERCISE PROGRAM - A Video Game That Makes Mental Health Child's Play

    -This video game makes mental and physical health training a core element of early education.
    -A motion-controlled, mobile game that helps children to make mental and physical training part of their daily routine.
    -By engaging children early in development, the game cultivates synaptic connections that equip players with core mental and physical health skills. These connections underpin routine behaviour, proactively equipping children with the tools to thrive as they grow.
    -​Teaches the fundamentals of both mental and physical health
    -Applies research from neuroscience and psychology
    -Turns gaming into a fun, healthy learning experience
    -Is affordable, effective and secure
    -Pro​vides clear feedback on player development

    Designed by qualified experts in partnership with The University of Technology, Sydney
    Supported by the European Union Regional Development Fund.

    Contact us to find out more

Waverley NSW 2024, Australia

6 - 9 years old

0 hour

Trial classes available

1 session(s) trials are available. Simply give us your details and we will be in touch to organise a time to get your kids started.

Where to find us

Waverley NSW 2024, Australia

About the provider


I'm Jamie Anderson, the founder of Evolving Play.

We’re a small team of researchers, teachers and engineers working to close the gap between evidence and practice.

By bringing together experts from multiple fields, gamifying their research and teaching through play, we hope to give every child the opportunity to optimise their development.

Our current project is all about making mental-health training a fun, effective part of every child's education.

Our Current Project:

We're building a motion-controlled video game that guides players through a gamified process of habit formation, equipping children with the skills to train their mind and body early in their development.

It's our most ambitious project so far and one we believe can ensure every child has the ability to care for their mind and body as they grow.

It's framed by the academic research underpinning all of our work.

It integrates the experiential mental-health training we've been running for the past 4 years.

Players build skills using the computer-vision technology - try it now

I believe the game can be a really useful tool that proactively equips children with skills we know they need, but so often don't have when challenges arise.

We'd love you to join us on the journey to make mental health training child's play.

Best Wishes


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